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Designing iPhone Apps

students using iphone

The next gaming sensation that has iPhone users tapping away furiously at their screens might come from the University of Houston, where computer science students are exploring the latest frontier in software development for mobile devices. In fall 2009 the computer science department offered a new class where students get hands-on experience designing software applications for the iPhone.

With its groundbreaking multitouch interface, the iPhone has opened new opportunities for software development, according to Ioannis Pavlidis, Eckhard Pfeiffer Professor of Computer Science, who taught the class. Among the most popular features of the iPhone are third-party applications that can be downloaded from Apple’s "App Store." Anyone can design a program – such as a game or a news, entertainment or networking tool. If approved by Apple, the program is made available to iPhone users.

So, equipped with Macs and iPhones, students in the class worked in groups on semester-long projects to design iPhone applications. Not only were students expected to design from scratch a complete, user-ready application, but they also delivered weekly updates and demonstrations. This emphasis on teamwork, accountability and deadlines mirrors a professional environment, Pavlidis said.

The results could be headed to an iPhone near you. The group that designed the course’s standout project – a game called iTapFrenzy – will submit their program to Apple for review and possible placement in the App Store.

The class will be offered again in fall 2009.